
"Classic" Base Mechanics: we've now reverted the base mechanics back to the classic X1 sytem where you can build multiple bases and their radar ranges are driven by the radar structures at that base.The art is currently placeholder but if community feedback is good then we'll get a proper model and 2D artwork done. New Dropship Layout: we're testing a new layout for the starting dropship that carries 10 soldiers, has side walls and a tail ramp.You can read a more detailed general progress update and see the linked threads in the development update here: (EDIT - coming tomorrow!) We've appreciate people checking the build out and spotting any obvious issues, and also giving your thoughts on how we should set up some game systems to make the player experience as smooth as possible. That said, there's a lot of big upgrades and improvements in here. The changes we've made to various important systems have probably introduced some fairly significant bugs too. I'd stay on the Stable branch for now if that's going to bother you.

This build is defintely an Experimental build and comes with lots of features but also lots of caveats - basically, a lot of these systems aren't fully finished.

Hopefully it'll be on Xsolla within a week or so. Note that this build is only available on our new Experimental branch so you'll need to switch over to get this update ( instructions on how to do that here).Īs this is still a highly experimental build (see below) we're not releasing it on Xsolla, because Xsolla doesn't support opt-in branches like Steam and GOG do and this build is definitely not ready to be pushed out to all of our backers yet. Closed Beta Build V7 is now available for Xenonauts 2 for Steam and GOG.Ĭlosed Beta Build V7 has now been released on Steam and GOG.
